| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_DEVICE_H_ |
| #define SRC_DAWN_NATIVE_DEVICE_H_ |
| |
| #include <shared_mutex> |
| |
| #include <memory> |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "absl/container/flat_hash_set.h" |
| #include "dawn/common/ContentLessObjectCache.h" |
| #include "dawn/common/Mutex.h" |
| #include "dawn/common/NonMovable.h" |
| #include "dawn/common/RefCountedWithExternalCount.h" |
| #include "dawn/common/StackAllocated.h" |
| #include "dawn/native/CacheKey.h" |
| #include "dawn/native/Commands.h" |
| #include "dawn/native/ComputePipeline.h" |
| #include "dawn/native/CreatePipelineAsyncEvent.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/ErrorSink.h" |
| #include "dawn/native/ExecutionQueue.h" |
| #include "dawn/native/Features.h" |
| #include "dawn/native/Format.h" |
| #include "dawn/native/Forward.h" |
| #include "dawn/native/Limits.h" |
| #include "dawn/native/ObjectBase.h" |
| #include "dawn/native/ObjectType_autogen.h" |
| #include "dawn/native/Toggles.h" |
| #include "dawn/native/UsageValidationMode.h" |
| #include "partition_alloc/pointers/raw_ptr.h" |
| |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::platform { |
| class WorkerTaskPool; |
| } // namespace dawn::platform |
| |
| namespace dawn::native { |
| class AsyncTaskManager; |
| class AttachmentState; |
| class AttachmentStateBlueprint; |
| class Blob; |
| class BlobCache; |
| class CallbackTaskManager; |
| class DynamicUploader; |
| class ErrorScopeStack; |
| class SharedTextureMemory; |
| class OwnedCompilationMessages; |
| struct CallbackTask; |
| struct InternalPipelineStore; |
| struct ShaderModuleParseResult; |
| |
| class DeviceBase : public ErrorSink, public RefCountedWithExternalCount<RefCounted> { |
| public: |
| struct DeviceLostEvent final : public EventManager::TrackedEvent { |
| // TODO(https://crbug.com/dawn/2465): Pass just the DeviceLostCallbackInfo when setters are |
| // deprecated. Creates and sets the device lost event for the given device if applicable. If |
| // the device is nullptr, an event is still created, but the caller owns the last ref of the |
| // event. When passing a device, note that device construction can be successful but fail |
| // later at initialization, and this should only be called with the device if initialization |
| // was successful. |
| static Ref<DeviceLostEvent> Create(const DeviceDescriptor* descriptor); |
| |
| // Event result fields need to be public so that they can easily be updated prior to |
| // completing the event. |
| wgpu::DeviceLostReason mReason; |
| std::string mMessage; |
| |
| WGPUDeviceLostCallback2 mCallback = nullptr; |
| raw_ptr<void> mUserdata1; |
| raw_ptr<void> mUserdata2; |
| // Note that the device is set when the event is passed to construct a device. |
| Ref<DeviceBase> mDevice = nullptr; |
| |
| private: |
| explicit DeviceLostEvent(const WGPUDeviceLostCallbackInfo2& callbackInfo); |
| ~DeviceLostEvent() override; |
| |
| void Complete(EventCompletionType completionType) override; |
| }; |
| |
| DeviceBase(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const TogglesState& deviceToggles, |
| Ref<DeviceLostEvent>&& lostEvent); |
| ~DeviceBase() override; |
| |
| // Handles the error, causing a device loss if applicable. Almost always when a device loss |
| // occurs because of an error, we want to call the device loss callback with an undefined |
| // reason, but the ForceLoss API allows for an injection of the reason, hence the default |
| // argument. The `additionalAllowedErrors` mask allows specifying additional errors are allowed |
| // (on top of validation and device loss errors). Note that "allowed" is defined as surfacing to |
| // users as the respective error rather than causing a device loss instead. |
| void HandleError(std::unique_ptr<ErrorData> error, |
| InternalErrorType additionalAllowedErrors = InternalErrorType::None, |
| WGPUDeviceLostReason lost_reason = WGPUDeviceLostReason_Unknown); |
| |
| MaybeError ValidateObject(const ApiObjectBase* object) const; |
| |
| InstanceBase* GetInstance() const; |
| AdapterBase* GetAdapter() const; |
| PhysicalDeviceBase* GetPhysicalDevice() const; |
| dawn::platform::Platform* GetPlatform() const; |
| |
| // Returns the Format corresponding to the wgpu::TextureFormat or an error if the format |
| // isn't a valid wgpu::TextureFormat or isn't supported by this device. |
| // The pointer returned has the same lifetime as the device. |
| ResultOrError<const Format*> GetInternalFormat(wgpu::TextureFormat format) const; |
| |
| // Returns the Format corresponding to the wgpu::TextureFormat and assumes the format is |
| // valid and supported. |
| // The reference returned has the same lifetime as the device. |
| const Format& GetValidInternalFormat(wgpu::TextureFormat format) const; |
| const Format& GetValidInternalFormat(FormatIndex formatIndex) const; |
| // Get compatible view formats. The returned span contains all compatible formats not equal to |
| // `format`. |
| std::vector<const Format*> GetCompatibleViewFormats(const Format& format) const; |
| |
| virtual ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer( |
| CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) = 0; |
| |
| // Many Dawn objects are completely immutable once created which means that if two |
| // creations are given the same arguments, they can return the same object. Reusing |
| // objects will help make comparisons between objects by a single pointer comparison. |
| // |
| // Technically no object is immutable as they have a reference count, and an |
| // application with reference-counting issues could "see" that objects are reused. |
| // This is solved by automatic-reference counting, and also the fact that when using |
| // the client-server wire every creation will get a different proxy object, with a |
| // different reference count. |
| // |
| // When trying to create an object, we give both the descriptor and an example of what |
| // the created object will be, the "blueprint". The blueprint is just a FooBase object |
| // instead of a backend Foo object. If the blueprint doesn't match an object in the |
| // cache, then the descriptor is used to make a new object. |
| ResultOrError<Ref<BindGroupLayoutBase>> GetOrCreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken = kExplicitPCT); |
| |
| BindGroupLayoutBase* GetEmptyBindGroupLayout(); |
| PipelineLayoutBase* GetEmptyPipelineLayout(); |
| |
| ResultOrError<Ref<TextureViewBase>> GetOrCreatePlaceholderTextureViewForExternalTexture(); |
| |
| ResultOrError<Ref<PipelineLayoutBase>> GetOrCreatePipelineLayout( |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor); |
| |
| ResultOrError<Ref<SamplerBase>> GetOrCreateSampler(const SamplerDescriptor* descriptor); |
| |
| ResultOrError<Ref<ShaderModuleBase>> GetOrCreateShaderModule( |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| const std::vector<tint::wgsl::Extension>& internalExtensions, |
| ShaderModuleParseResult* parseResult, |
| std::unique_ptr<OwnedCompilationMessages>* compilationMessages); |
| |
| Ref<AttachmentState> GetOrCreateAttachmentState(AttachmentState* blueprint); |
| Ref<AttachmentState> GetOrCreateAttachmentState( |
| const RenderBundleEncoderDescriptor* descriptor); |
| Ref<AttachmentState> GetOrCreateAttachmentState( |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor, |
| const PipelineLayoutBase* layout); |
| Ref<AttachmentState> GetOrCreateAttachmentState( |
| const UnpackedPtr<RenderPassDescriptor>& descriptor); |
| |
| Ref<PipelineCacheBase> GetOrCreatePipelineCache(const CacheKey& key); |
| |
| // Object creation methods that be used in a reentrant manner. |
| ResultOrError<Ref<BindGroupBase>> CreateBindGroup( |
| const BindGroupDescriptor* descriptor, |
| UsageValidationMode mode = UsageValidationMode::Default); |
| ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor, |
| bool allowInternalBinding = false); |
| ResultOrError<Ref<BufferBase>> CreateBuffer(const BufferDescriptor* rawDescriptor); |
| ResultOrError<Ref<CommandEncoder>> CreateCommandEncoder( |
| const CommandEncoderDescriptor* descriptor = nullptr); |
| ResultOrError<Ref<ComputePipelineBase>> CreateComputePipeline( |
| const ComputePipelineDescriptor* descriptor); |
| ResultOrError<Ref<ComputePipelineBase>> CreateUninitializedComputePipeline( |
| const ComputePipelineDescriptor* descriptor); |
| ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayout( |
| const PipelineLayoutDescriptor* rawDescriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken = kExplicitPCT); |
| ResultOrError<Ref<QuerySetBase>> CreateQuerySet(const QuerySetDescriptor* descriptor); |
| ResultOrError<Ref<RenderBundleEncoder>> CreateRenderBundleEncoder( |
| const RenderBundleEncoderDescriptor* descriptor); |
| ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipeline( |
| const RenderPipelineDescriptor* descriptor, |
| bool allowInternalBinding = false); |
| ResultOrError<Ref<RenderPipelineBase>> CreateUninitializedRenderPipeline( |
| const RenderPipelineDescriptor* descriptor, |
| bool allowInternalBinding = false); |
| ResultOrError<Ref<SamplerBase>> CreateSampler(const SamplerDescriptor* descriptor = nullptr); |
| ResultOrError<Ref<ShaderModuleBase>> CreateShaderModule( |
| const ShaderModuleDescriptor* descriptor, |
| const std::vector<tint::wgsl::Extension>& internalExtensions = {}, |
| std::unique_ptr<OwnedCompilationMessages>* compilationMessages = nullptr); |
| ResultOrError<Ref<SwapChainBase>> CreateSwapChain(Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SurfaceConfiguration* config); |
| ResultOrError<Ref<TextureBase>> CreateTexture(const TextureDescriptor* rawDescriptor); |
| ResultOrError<Ref<TextureViewBase>> CreateTextureView( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor = nullptr); |
| |
| // Implementation of API object creation methods. DO NOT use them in a reentrant manner. |
| BindGroupBase* APICreateBindGroup(const BindGroupDescriptor* descriptor); |
| BindGroupLayoutBase* APICreateBindGroupLayout(const BindGroupLayoutDescriptor* descriptor); |
| BufferBase* APICreateBuffer(const BufferDescriptor* descriptor); |
| CommandEncoder* APICreateCommandEncoder(const CommandEncoderDescriptor* descriptor); |
| ComputePipelineBase* APICreateComputePipeline(const ComputePipelineDescriptor* descriptor); |
| PipelineLayoutBase* APICreatePipelineLayout(const PipelineLayoutDescriptor* descriptor); |
| QuerySetBase* APICreateQuerySet(const QuerySetDescriptor* descriptor); |
| void APICreateComputePipelineAsync(const ComputePipelineDescriptor* descriptor, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata); |
| Future APICreateComputePipelineAsyncF( |
| const ComputePipelineDescriptor* descriptor, |
| const CreateComputePipelineAsyncCallbackInfo& callbackInfo); |
| Future APICreateComputePipelineAsync2( |
| const ComputePipelineDescriptor* descriptor, |
| const WGPUCreateComputePipelineAsyncCallbackInfo2& callbackInfo); |
| void APICreateRenderPipelineAsync(const RenderPipelineDescriptor* descriptor, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata); |
| Future APICreateRenderPipelineAsyncF(const RenderPipelineDescriptor* descriptor, |
| const CreateRenderPipelineAsyncCallbackInfo& callbackInfo); |
| Future APICreateRenderPipelineAsync2( |
| const RenderPipelineDescriptor* descriptor, |
| const WGPUCreateRenderPipelineAsyncCallbackInfo2& callbackInfo); |
| RenderBundleEncoder* APICreateRenderBundleEncoder( |
| const RenderBundleEncoderDescriptor* descriptor); |
| RenderPipelineBase* APICreateRenderPipeline(const RenderPipelineDescriptor* descriptor); |
| ExternalTextureBase* APICreateExternalTexture(const ExternalTextureDescriptor* descriptor); |
| SharedBufferMemoryBase* APIImportSharedBufferMemory( |
| const SharedBufferMemoryDescriptor* descriptor); |
| SharedTextureMemoryBase* APIImportSharedTextureMemory( |
| const SharedTextureMemoryDescriptor* descriptor); |
| SharedFenceBase* APIImportSharedFence(const SharedFenceDescriptor* descriptor); |
| SamplerBase* APICreateSampler(const SamplerDescriptor* descriptor); |
| ShaderModuleBase* APICreateShaderModule(const ShaderModuleDescriptor* descriptor); |
| ShaderModuleBase* APICreateErrorShaderModule(const ShaderModuleDescriptor* descriptor, |
| StringView errorMessage); |
| TextureBase* APICreateTexture(const TextureDescriptor* descriptor); |
| |
| InternalPipelineStore* GetInternalPipelineStore(); |
| |
| // For Dawn Wire |
| BufferBase* APICreateErrorBuffer(const BufferDescriptor* desc); |
| ExternalTextureBase* APICreateErrorExternalTexture(); |
| TextureBase* APICreateErrorTexture(const TextureDescriptor* desc); |
| |
| AdapterBase* APIGetAdapter(); |
| QueueBase* APIGetQueue(); |
| |
| wgpu::Status APIGetAHardwareBufferProperties(void* handle, |
| AHardwareBufferProperties* properties); |
| wgpu::Status APIGetLimits(SupportedLimits* limits) const; |
| bool APIHasFeature(wgpu::FeatureName feature) const; |
| void APIGetFeatures(wgpu::SupportedFeatures* features) const; |
| void APIGetFeatures(SupportedFeatures* features) const; |
| wgpu::Status APIGetAdapterInfo(AdapterInfo* adapterInfo) const; |
| void APIInjectError(wgpu::ErrorType type, StringView message); |
| bool APITick(); |
| void APIValidateTextureDescriptor(const TextureDescriptor* desc); |
| |
| void APISetDeviceLostCallback(wgpu::DeviceLostCallback callback, void* userdata); |
| void APISetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata); |
| void APISetLoggingCallback(wgpu::LoggingCallback callback, void* userdata); |
| void APIPushErrorScope(wgpu::ErrorFilter filter); |
| void APIPopErrorScope(wgpu::ErrorCallback callback, void* userdata); |
| Future APIPopErrorScopeF(const PopErrorScopeCallbackInfo& callbackInfo); |
| Future APIPopErrorScope2(const WGPUPopErrorScopeCallbackInfo2& callbackInfo); |
| |
| MaybeError ValidateIsAlive() const; |
| |
| BlobCache* GetBlobCache() const; |
| Blob LoadCachedBlob(const CacheKey& key); |
| void StoreCachedBlob(const CacheKey& key, const Blob& blob); |
| |
| MaybeError CopyFromStagingToBuffer(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size); |
| MaybeError CopyFromStagingToTexture(BufferBase* source, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copySizePixels); |
| |
| DynamicUploader* GetDynamicUploader() const; |
| |
| // The device state which is a combination of creation state and loss state. |
| // |
| // - BeingCreated: the device didn't finish creation yet and the frontend cannot be used |
| // (both for the application calling WebGPU, or re-entrant calls). No work exists on |
| // the GPU timeline. |
| // - Alive: the device is usable and might have work happening on the GPU timeline. |
| // - BeingDisconnected: the device is no longer usable because we are waiting for all |
| // work on the GPU timeline to finish. (this is to make validation prevent the |
| // application from adding more work during the transition from Available to |
| // Disconnected) |
| // - Disconnected: there is no longer work happening on the GPU timeline and the CPU data |
| // structures can be safely destroyed without additional synchronization. |
| // - Destroyed: the device is disconnected and resources have been reclaimed. |
| enum class State { |
| BeingCreated, |
| Alive, |
| BeingDisconnected, |
| Disconnected, |
| Destroyed, |
| }; |
| State GetState() const; |
| bool IsLost() const; |
| ApiObjectList* GetObjectTrackingList(ObjectType type); |
| const ApiObjectList* GetObjectTrackingList(ObjectType type) const; |
| |
| std::vector<const char*> GetTogglesUsed() const; |
| const tint::wgsl::AllowedFeatures& GetWGSLAllowedFeatures() const; |
| bool IsToggleEnabled(Toggle toggle) const; |
| const TogglesState& GetTogglesState() const; |
| bool IsValidationEnabled() const; |
| bool IsRobustnessEnabled() const; |
| bool IsCompatibilityMode() const; |
| bool IsImmediateErrorHandlingEnabled() const; |
| |
| size_t GetLazyClearCountForTesting(); |
| void IncrementLazyClearCountForTesting(); |
| void EmitWarningOnce(std::string_view message); |
| void EmitLog(std::string_view message); |
| void EmitLog(WGPULoggingType loggingType, std::string_view message); |
| void EmitCompilationLog(const ShaderModuleBase* module); |
| void APIForceLoss(wgpu::DeviceLostReason reason, StringView message); |
| QueueBase* GetQueue() const; |
| |
| friend class IgnoreLazyClearCountScope; |
| |
| MaybeError Tick(); |
| |
| // TODO(crbug.com/dawn/839): Organize the below backend-specific parameters into the struct |
| // BackendMetadata that we can query from the device. |
| virtual uint32_t GetOptimalBytesPerRowAlignment() const = 0; |
| virtual uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const = 0; |
| virtual uint64_t GetBufferCopyOffsetAlignmentForDepthStencil() const; |
| |
| virtual float GetTimestampPeriodInNS() const = 0; |
| |
| virtual bool ShouldDuplicateNumWorkgroupsForDispatchIndirect( |
| ComputePipelineBase* computePipeline) const; |
| |
| virtual bool MayRequireDuplicationOfIndirectParameters() const; |
| |
| virtual bool ShouldDuplicateParametersForDrawIndirect( |
| const RenderPipelineBase* renderPipelineBase) const; |
| |
| virtual bool BackendWillValidateMultiDraw() const; |
| |
| // For OpenGL/OpenGL ES, we must apply the index buffer offset from SetIndexBuffer to the |
| // firstIndex parameter in indirect buffers. This happens in the validation since it |
| // copies the indirect buffers and updates them while validating. |
| // See https://crbug.com/dawn/161 |
| virtual bool ShouldApplyIndexBufferOffsetToFirstIndex() const; |
| |
| // Whether the backend can use textureLoad() on a resolve target in the same render pass that it |
| // will be resolved into. |
| virtual bool CanTextureLoadResolveTargetInTheSameRenderpass() const; |
| |
| // Whether the backend prefer not using mappable/uniform buffer as storage buffer. |
| virtual bool PreferNotUsingMappableOrUniformBufferAsStorage() const; |
| |
| bool HasFeature(Feature feature) const; |
| |
| const CombinedLimits& GetLimits() const; |
| |
| AsyncTaskManager* GetAsyncTaskManager() const; |
| CallbackTaskManager* GetCallbackTaskManager() const; |
| dawn::platform::WorkerTaskPool* GetWorkerTaskPool() const; |
| |
| PipelineCompatibilityToken GetNextPipelineCompatibilityToken(); |
| |
| const CacheKey& GetCacheKey() const; |
| const std::string& GetLabel() const; |
| void APISetLabel(StringView label); |
| void APIDestroy(); |
| |
| virtual void AppendDebugLayerMessages(ErrorData* error) {} |
| virtual void AppendDeviceLostMessage(ErrorData* error) {} |
| |
| // It is guaranteed that the wrapped mutex will outlive the Device (if the Device is deleted |
| // before the AutoLockAndHoldRef). |
| [[nodiscard]] Mutex::AutoLockAndHoldRef GetScopedLockSafeForDelete(); |
| // This lock won't guarantee the wrapped mutex will be alive if the Device is deleted before the |
| // AutoLock. It would crash if such thing happens. |
| [[nodiscard]] Mutex::AutoLock GetScopedLock(); |
| |
| // This method returns true if Feature::ImplicitDeviceSynchronization is turned on and the |
| // device is locked by current thread. This method is only enabled when DAWN_ENABLE_ASSERTS is |
| // turned on. Thus it should only be wrapped inside DAWN_ASSERT() macro. i.e. |
| // DAWN_ASSERT(device.IsLockedByCurrentThread()) |
| bool IsLockedByCurrentThreadIfNeeded() const; |
| |
| Ref<ComputePipelineBase> AddOrGetCachedComputePipeline( |
| Ref<ComputePipelineBase> computePipeline); |
| Ref<RenderPipelineBase> AddOrGetCachedRenderPipeline(Ref<RenderPipelineBase> renderPipeline); |
| |
| void DumpMemoryStatistics(dawn::native::MemoryDump* dump) const; |
| uint64_t ComputeEstimatedMemoryUsage() const; |
| void ReduceMemoryUsage(); |
| void PerformIdleTasks(); |
| |
| ResultOrError<Ref<BufferBase>> GetOrCreateTemporaryUniformBuffer(size_t size); |
| |
| protected: |
| // Constructor used only for mocking and testing. |
| DeviceBase(); |
| |
| void ForceEnableFeatureForTesting(Feature feature); |
| |
| MaybeError Initialize(Ref<QueueBase> defaultQueue); |
| void DestroyObjects(); |
| void Destroy(); |
| |
| virtual MaybeError GetAHardwareBufferPropertiesImpl( |
| void* handle, |
| AHardwareBufferProperties* properties) const { |
| DAWN_UNREACHABLE(); |
| } |
| |
| // Device lost event needs to be protected for now because mock device needs it. |
| // TODO(dawn:1702) Make this private and move the class in the implementation file when we mock |
| // the adapter. |
| Ref<DeviceLostEvent> mLostEvent = nullptr; |
| |
| private: |
| void WillDropLastExternalRef() override; |
| |
| virtual ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<BindGroupLayoutInternalBase>> CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<BufferBase>> CreateBufferImpl( |
| const UnpackedPtr<BufferDescriptor>& descriptor) = 0; |
| virtual ResultOrError<Ref<ExternalTextureBase>> CreateExternalTextureImpl( |
| const ExternalTextureDescriptor* descriptor); |
| virtual ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl( |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) = 0; |
| virtual ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl( |
| const QuerySetDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<SamplerBase>> CreateSamplerImpl( |
| const SamplerDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl( |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| const std::vector<tint::wgsl::Extension>& internalExtensions, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) = 0; |
| // Note that previousSwapChain may be nullptr, or come from a different backend. |
| virtual ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl( |
| Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SurfaceConfiguration* config) = 0; |
| virtual ResultOrError<Ref<TextureBase>> CreateTextureImpl( |
| const UnpackedPtr<TextureDescriptor>& descriptor) = 0; |
| virtual ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl( |
| TextureBase* texture, |
| const UnpackedPtr<TextureViewDescriptor>& descriptor) = 0; |
| virtual Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl( |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) = 0; |
| virtual Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl( |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor) = 0; |
| virtual ResultOrError<Ref<SharedTextureMemoryBase>> ImportSharedTextureMemoryImpl( |
| const SharedTextureMemoryDescriptor* descriptor); |
| virtual ResultOrError<Ref<SharedBufferMemoryBase>> ImportSharedBufferMemoryImpl( |
| const SharedBufferMemoryDescriptor* descriptor); |
| virtual ResultOrError<Ref<SharedFenceBase>> ImportSharedFenceImpl( |
| const SharedFenceDescriptor* descriptor); |
| virtual void SetLabelImpl(); |
| virtual void PerformIdleTasksImpl(); |
| |
| virtual MaybeError TickImpl() = 0; |
| void FlushCallbackTaskQueue(); |
| |
| ResultOrError<Ref<BindGroupLayoutBase>> CreateEmptyBindGroupLayout(); |
| ResultOrError<Ref<PipelineLayoutBase>> CreateEmptyPipelineLayout(); |
| |
| Ref<ComputePipelineBase> GetCachedComputePipeline( |
| ComputePipelineBase* uninitializedComputePipeline); |
| Ref<RenderPipelineBase> GetCachedRenderPipeline( |
| RenderPipelineBase* uninitializedRenderPipeline); |
| virtual Ref<PipelineCacheBase> GetOrCreatePipelineCacheImpl(const CacheKey& key); |
| virtual void InitializeComputePipelineAsyncImpl(Ref<CreateComputePipelineAsyncEvent> event); |
| virtual void InitializeRenderPipelineAsyncImpl(Ref<CreateRenderPipelineAsyncEvent> event); |
| |
| void ApplyFeatures(const UnpackedPtr<DeviceDescriptor>& deviceDescriptor); |
| |
| void SetWGSLExtensionAllowList(); |
| |
| // ErrorSink implementation |
| void ConsumeError(std::unique_ptr<ErrorData> error, |
| InternalErrorType additionalAllowedErrors = InternalErrorType::None) override; |
| |
| bool HasPendingTasks(); |
| bool IsDeviceIdle(); |
| |
| // DestroyImpl is used to clean up and release resources used by device, does not wait for |
| // GPU or check errors. |
| virtual void DestroyImpl() = 0; |
| |
| virtual MaybeError CopyFromStagingToBufferImpl(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) = 0; |
| virtual MaybeError CopyFromStagingToTextureImpl(const BufferBase* source, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copySizePixels) = 0; |
| |
| WGPUUncapturedErrorCallbackInfo2 mUncapturedErrorCallbackInfo; |
| |
| std::shared_mutex mLoggingMutex; |
| wgpu::LoggingCallback mLoggingCallback = nullptr; |
| raw_ptr<void> mLoggingUserdata = nullptr; |
| |
| std::unique_ptr<ErrorScopeStack> mErrorScopeStack; |
| |
| Ref<AdapterBase> mAdapter; |
| |
| // The object caches aren't exposed in the header as they would require a lot of |
| // additional includes. |
| struct Caches; |
| std::unique_ptr<Caches> mCaches; |
| |
| Ref<BindGroupLayoutBase> mEmptyBindGroupLayout; |
| Ref<PipelineLayoutBase> mEmptyPipelineLayout; |
| |
| Ref<TextureViewBase> mExternalTexturePlaceholderView; |
| |
| std::unique_ptr<DynamicUploader> mDynamicUploader; |
| Ref<QueueBase> mQueue; |
| |
| std::atomic<uint32_t> mEmittedCompilationLogCount = 0; |
| |
| absl::flat_hash_set<std::string> mWarnings; |
| |
| State mState = State::BeingCreated; |
| |
| PerObjectType<ApiObjectList> mObjectLists; |
| |
| FormatTable mFormatTable; |
| |
| TogglesState mToggles; |
| |
| size_t mLazyClearCountForTesting = 0; |
| std::atomic_uint64_t mNextPipelineCompatibilityToken; |
| |
| CombinedLimits mLimits; |
| FeaturesSet mEnabledFeatures; |
| tint::wgsl::AllowedFeatures mWGSLAllowedFeatures; |
| |
| std::unique_ptr<InternalPipelineStore> mInternalPipelineStore; |
| Ref<BufferBase> mTemporaryUniformBuffer; |
| |
| Ref<CallbackTaskManager> mCallbackTaskManager; |
| std::unique_ptr<dawn::platform::WorkerTaskPool> mWorkerTaskPool; |
| |
| // Ensure `mAsyncTaskManager` is always destroyed before mWorkerTaskPool |
| std::unique_ptr<AsyncTaskManager> mAsyncTaskManager; |
| std::string mLabel; |
| |
| CacheKey mDeviceCacheKey; |
| std::unique_ptr<BlobCache> mBlobCache; |
| |
| // We cache this toggle so that we can check it without locking the device. |
| bool mIsImmediateErrorHandlingEnabled = false; |
| |
| // This pointer is non-null if Feature::ImplicitDeviceSynchronization is turned on. |
| Ref<Mutex> mMutex = nullptr; |
| }; |
| |
| ResultOrError<Ref<PipelineLayoutBase>> ValidateLayoutAndGetComputePipelineDescriptorWithDefaults( |
| DeviceBase* device, |
| const ComputePipelineDescriptor& descriptor, |
| ComputePipelineDescriptor* outDescriptor); |
| |
| ResultOrError<Ref<PipelineLayoutBase>> ValidateLayoutAndGetRenderPipelineDescriptorWithDefaults( |
| DeviceBase* device, |
| const RenderPipelineDescriptor& descriptor, |
| RenderPipelineDescriptor* outDescriptor, |
| bool allowInternalBinding = false); |
| |
| class IgnoreLazyClearCountScope : public NonMovable, public StackAllocated { |
| public: |
| explicit IgnoreLazyClearCountScope(DeviceBase* device); |
| ~IgnoreLazyClearCountScope(); |
| |
| private: |
| raw_ptr<DeviceBase> mDevice; |
| size_t mLazyClearCountForTesting; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_DEVICE_H_ |