commit | db8959555036296070d2d5004950f32ee1b85c57 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Jul 15 23:42:14 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 15 23:42:14 2022 +0000 |
tree | 7767dce124480b101a8d9387d49a3e63f3e6e4f0 | |
parent | 6a80ce6c66bf7dfc2e61d530c82b94105feca491 [diff] |
tint: Add a Count() method to BlockAllocator. Tells you how many things you've allocated. Will be used for various optimizations. Change-Id: I8a31bb06e2b23781245bbfd16fabc9b85e440d14 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96142 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.