commit | 83d3e7fc97d66a79c944c24b7ad18f549a5a150f | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Fri Jun 28 19:48:10 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 28 19:48:10 2024 +0000 |
tree | b44db795295c8a3a7ef18d31d8a12c0facbf3b70 | |
parent | ace40c48a6f1d10210ffb3ac913e28f90f997f84 [diff] |
[headers] Remove the Flags enums and make them 64-bit Force32 values are kept since some clients still use them. Also fix up some MapMode bitmasks that should have been BufferUsage bitmasks. Fortuantely the actual values are the same. Bug: 42241186 Change-Id: Ic41e547e1610d234cfd1bcfa363dc284842111a0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196194 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.