commit | 83f1c1a5a49d0a0d96eb956cd6a45d67def3a71c | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Jan 09 19:50:31 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 09 19:50:31 2024 +0000 |
tree | 00fe16d9f98452f121677b6b26412e81220346da | |
parent | 7379e22d00877bac1c5348d31f5e45cdcc2f3aaf [diff] |
QueueMTL: Handle device loss in the command buffer completed handler. The frontend could increase the completed serial on device lost, which the ASSERT in the completed handler didn't expect. Remove the ASSERT in favor of doing an atomic_max instead. Bug: dawn:2330 Change-Id: Ibd58c5f51a6c74a1668a2edfd140bd7fd4fb22de Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168860 Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.