commit | 83f6d0d2d3f6f1af440347fffd4f184c32ca6e47 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Apr 24 16:53:55 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Wed Apr 24 16:53:55 2024 +0000 |
tree | 6095257bae566d97b2c748cffe23c05c572c8e1b | |
parent | a871f650869cecb5dadae4abb30fb28bc7ef5f76 [diff] |
[tint][hlsl] Don't ICE if the PixelLocal transform is missing data Just use a error severity diagnostic, and recover. Change-Id: I6d50213b8e1a678fc6e77e04b6c201affe57db5d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185582 Reviewed-by: dan sinclair <dsinclair@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.