|author||Enrico Galli <firstname.lastname@example.org>||Wed Jul 08 07:39:56 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Wed Jul 08 07:39:56 2020 +0000|
D3D12: Added default optimized clear color to resource creation Adding zero as the optimized clear value to silence a warning in the D3D12 debug layer. Warning will still occur under non-zero clears. Bug: dawn:418 Change-Id: Idada948950f28130618834d966b237dcc39460c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24300 Reviewed-by: Rafael Cintron <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Reviewed-by: Bryan Bernhart <firstname.lastname@example.org> Commit-Queue: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.