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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_RENDERENCODERBASE_H_
#define DAWNNATIVE_RENDERENCODERBASE_H_
#include "dawn_native/AttachmentState.h"
#include "dawn_native/CommandBufferStateTracker.h"
#include "dawn_native/Error.h"
#include "dawn_native/IndirectDrawMetadata.h"
#include "dawn_native/PassResourceUsageTracker.h"
#include "dawn_native/ProgrammablePassEncoder.h"
namespace dawn_native {
class RenderEncoderBase : public ProgrammablePassEncoder {
public:
RenderEncoderBase(DeviceBase* device,
EncodingContext* encodingContext,
Ref<AttachmentState> attachmentState);
void APIDraw(uint32_t vertexCount,
uint32_t instanceCount = 1,
uint32_t firstVertex = 0,
uint32_t firstInstance = 0);
void APIDrawIndexed(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t baseVertex,
uint32_t firstInstance);
void APIDrawIndirect(BufferBase* indirectBuffer, uint64_t indirectOffset);
void APIDrawIndexedIndirect(BufferBase* indirectBuffer, uint64_t indirectOffset);
void APISetPipeline(RenderPipelineBase* pipeline);
void APISetVertexBuffer(uint32_t slot, BufferBase* buffer, uint64_t offset, uint64_t size);
void APISetIndexBuffer(BufferBase* buffer,
wgpu::IndexFormat format,
uint64_t offset,
uint64_t size);
void APISetBindGroup(uint32_t groupIndex,
BindGroupBase* group,
uint32_t dynamicOffsetCount = 0,
const uint32_t* dynamicOffsets = nullptr);
const AttachmentState* GetAttachmentState() const;
Ref<AttachmentState> AcquireAttachmentState();
protected:
// Construct an "error" render encoder base.
RenderEncoderBase(DeviceBase* device, EncodingContext* encodingContext, ErrorTag errorTag);
CommandBufferStateTracker mCommandBufferState;
RenderPassResourceUsageTracker mUsageTracker;
IndirectDrawMetadata mIndirectDrawMetadata;
private:
Ref<AttachmentState> mAttachmentState;
const bool mDisableBaseVertex;
const bool mDisableBaseInstance;
};
} // namespace dawn_native
#endif // DAWNNATIVE_RENDERENCODERBASE_H_