| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/metal/ShaderModuleMTL.h" |
| |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/TintUtils.h" |
| #include "dawn_native/metal/DeviceMTL.h" |
| #include "dawn_native/metal/PipelineLayoutMTL.h" |
| #include "dawn_native/metal/RenderPipelineMTL.h" |
| |
| #include <tint/tint.h> |
| |
| #include <sstream> |
| |
| namespace dawn_native { namespace metal { |
| |
| // static |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device, |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult) { |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor)); |
| DAWN_TRY(module->Initialize(parseResult)); |
| return module; |
| } |
| |
| ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) |
| : ShaderModuleBase(device, descriptor) { |
| } |
| |
| MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) { |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); |
| return InitializeBase(parseResult); |
| } |
| |
| ResultOrError<std::string> ShaderModule::TranslateToMSL( |
| const char* entryPointName, |
| SingleShaderStage stage, |
| const PipelineLayout* layout, |
| uint32_t sampleMask, |
| const RenderPipeline* renderPipeline, |
| std::string* remappedEntryPointName, |
| bool* needsStorageBufferLength, |
| bool* hasInvariantAttribute, |
| std::vector<uint32_t>* workgroupAllocations) { |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); |
| |
| std::ostringstream errorStream; |
| errorStream << "Tint MSL failure:" << std::endl; |
| |
| // Remap BindingNumber to BindingIndex in WGSL shader |
| using BindingRemapper = tint::transform::BindingRemapper; |
| using BindingPoint = tint::transform::BindingPoint; |
| BindingRemapper::BindingPoints bindingPoints; |
| BindingRemapper::AccessControls accessControls; |
| |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| const BindGroupLayoutBase::BindingMap& bindingMap = |
| layout->GetBindGroupLayout(group)->GetBindingMap(); |
| for (const auto& it : bindingMap) { |
| BindingNumber bindingNumber = it.first; |
| BindingIndex bindingIndex = it.second; |
| |
| const BindingInfo& bindingInfo = |
| layout->GetBindGroupLayout(group)->GetBindingInfo(bindingIndex); |
| |
| if (!(bindingInfo.visibility & StageBit(stage))) { |
| continue; |
| } |
| |
| uint32_t shaderIndex = layout->GetBindingIndexInfo(stage)[group][bindingIndex]; |
| |
| BindingPoint srcBindingPoint{static_cast<uint32_t>(group), |
| static_cast<uint32_t>(bindingNumber)}; |
| BindingPoint dstBindingPoint{0, shaderIndex}; |
| if (srcBindingPoint != dstBindingPoint) { |
| bindingPoints.emplace(srcBindingPoint, dstBindingPoint); |
| } |
| } |
| } |
| |
| tint::transform::Manager transformManager; |
| tint::transform::DataMap transformInputs; |
| |
| // We only remap bindings for the target entry point, so we need to strip all other entry |
| // points to avoid generating invalid bindings for them. |
| transformManager.Add<tint::transform::SingleEntryPoint>(); |
| transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName); |
| |
| if (stage == SingleShaderStage::Vertex && |
| GetDevice()->IsToggleEnabled(Toggle::MetalEnableVertexPulling)) { |
| transformManager.Add<tint::transform::VertexPulling>(); |
| AddVertexPullingTransformConfig(*renderPipeline, entryPointName, |
| kPullingBufferBindingSet, &transformInputs); |
| |
| for (VertexBufferSlot slot : |
| IterateBitSet(renderPipeline->GetVertexBufferSlotsUsed())) { |
| uint32_t metalIndex = renderPipeline->GetMtlVertexBufferIndex(slot); |
| |
| // Tell Tint to map (kPullingBufferBindingSet, slot) to this MSL buffer index. |
| BindingPoint srcBindingPoint{static_cast<uint32_t>(kPullingBufferBindingSet), |
| static_cast<uint8_t>(slot)}; |
| BindingPoint dstBindingPoint{0, metalIndex}; |
| if (srcBindingPoint != dstBindingPoint) { |
| bindingPoints.emplace(srcBindingPoint, dstBindingPoint); |
| } |
| } |
| } |
| if (GetDevice()->IsRobustnessEnabled()) { |
| transformManager.Add<tint::transform::BoundArrayAccessors>(); |
| } |
| transformManager.Add<tint::transform::BindingRemapper>(); |
| transformManager.Add<tint::transform::Renamer>(); |
| |
| if (GetDevice()->IsToggleEnabled(Toggle::DisableSymbolRenaming)) { |
| // We still need to rename MSL reserved keywords |
| transformInputs.Add<tint::transform::Renamer::Config>( |
| tint::transform::Renamer::Target::kMslKeywords); |
| } |
| |
| transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints), |
| std::move(accessControls), |
| /* mayCollide */ true); |
| |
| tint::Program program; |
| tint::transform::DataMap transformOutputs; |
| DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs, |
| &transformOutputs, nullptr)); |
| |
| if (auto* data = transformOutputs.Get<tint::transform::Renamer::Data>()) { |
| auto it = data->remappings.find(entryPointName); |
| if (it != data->remappings.end()) { |
| *remappedEntryPointName = it->second; |
| } else { |
| if (GetDevice()->IsToggleEnabled(Toggle::DisableSymbolRenaming)) { |
| *remappedEntryPointName = entryPointName; |
| } else { |
| return DAWN_VALIDATION_ERROR("Could not find remapped name for entry point."); |
| } |
| } |
| } else { |
| return DAWN_VALIDATION_ERROR("Transform output missing renamer data."); |
| } |
| |
| tint::writer::msl::Options options; |
| options.buffer_size_ubo_index = kBufferLengthBufferSlot; |
| options.fixed_sample_mask = sampleMask; |
| options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit); |
| options.emit_vertex_point_size = |
| stage == SingleShaderStage::Vertex && |
| renderPipeline->GetPrimitiveTopology() == wgpu::PrimitiveTopology::PointList; |
| auto result = tint::writer::msl::Generate(&program, options); |
| if (!result.success) { |
| errorStream << "Generator: " << result.error << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| *needsStorageBufferLength = result.needs_storage_buffer_sizes; |
| *hasInvariantAttribute = result.has_invariant_attribute; |
| *workgroupAllocations = std::move(result.workgroup_allocations[*remappedEntryPointName]); |
| |
| return std::move(result.msl); |
| } |
| |
| MaybeError ShaderModule::CreateFunction(const char* entryPointName, |
| SingleShaderStage stage, |
| const PipelineLayout* layout, |
| ShaderModule::MetalFunctionData* out, |
| uint32_t sampleMask, |
| const RenderPipeline* renderPipeline) { |
| ASSERT(!IsError()); |
| ASSERT(out); |
| |
| // Vertex stages must specify a renderPipeline |
| if (stage == SingleShaderStage::Vertex) { |
| ASSERT(renderPipeline != nullptr); |
| } |
| |
| std::string remappedEntryPointName; |
| std::string msl; |
| bool hasInvariantAttribute = false; |
| DAWN_TRY_ASSIGN(msl, |
| TranslateToMSL(entryPointName, stage, layout, sampleMask, renderPipeline, |
| &remappedEntryPointName, &out->needsStorageBufferLength, |
| &hasInvariantAttribute, &out->workgroupAllocations)); |
| |
| // Metal uses Clang to compile the shader as C++14. Disable everything in the -Wall |
| // category. -Wunused-variable in particular comes up a lot in generated code, and some |
| // (old?) Metal drivers accidentally treat it as a MTLLibraryErrorCompileError instead |
| // of a warning. |
| msl = R"( |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| )" + msl; |
| |
| if (GetDevice()->IsToggleEnabled(Toggle::DumpShaders)) { |
| std::ostringstream dumpedMsg; |
| dumpedMsg << "/* Dumped generated MSL */" << std::endl << msl; |
| GetDevice()->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str()); |
| } |
| |
| NSRef<NSString> mslSource = AcquireNSRef([[NSString alloc] initWithUTF8String:msl.c_str()]); |
| |
| NSRef<MTLCompileOptions> compileOptions = AcquireNSRef([[MTLCompileOptions alloc] init]); |
| if (hasInvariantAttribute) { |
| if (@available(macOS 11.0, iOS 13.0, *)) { |
| (*compileOptions).preserveInvariance = true; |
| } |
| } |
| auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice(); |
| NSError* error = nullptr; |
| NSPRef<id<MTLLibrary>> library = |
| AcquireNSPRef([mtlDevice newLibraryWithSource:mslSource.Get() |
| options:compileOptions.Get() |
| error:&error]); |
| if (error != nullptr) { |
| if (error.code != MTLLibraryErrorCompileWarning) { |
| return DAWN_VALIDATION_ERROR(std::string("Unable to create library object: ") + |
| [error.localizedDescription UTF8String]); |
| } |
| } |
| ASSERT(library != nil); |
| |
| NSRef<NSString> name = |
| AcquireNSRef([[NSString alloc] initWithUTF8String:remappedEntryPointName.c_str()]); |
| out->function = AcquireNSPRef([*library newFunctionWithName:name.Get()]); |
| |
| if (GetDevice()->IsToggleEnabled(Toggle::MetalEnableVertexPulling) && |
| GetEntryPoint(entryPointName).usedVertexInputs.any()) { |
| out->needsStorageBufferLength = true; |
| } |
| |
| return {}; |
| } |
| }} // namespace dawn_native::metal |