commit | 843294c2b17f4d9adacd1ece3a89ab539e01e57c | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Tue Oct 17 16:32:58 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 17 16:32:58 2023 +0000 |
tree | 2c341e701650ab83672bd2c5dbbc7e6f81192829 | |
parent | 5e0ec753eb19e37ea75575d3c264675d0027475f [diff] |
compat-expectations: add another limit failure. maxSampledTexturesPerShaderStage is now failing (on NV at least). Bug: dawn:2136 Change-Id: Idf577fed81ad45a2aa8127a9e215bdf4ce1c2839 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156601 Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.