Texture2D<float4> t : register(t0, space1); | |
Texture2D d : register(t1, space1); | |
SamplerState s : register(s0); | |
SamplerComparisonState sc : register(s1); | |
void main() { | |
float4 a = t.Sample(s, (1.0f).xx); | |
float4 b = d.GatherCmp(sc, (1.0f).xx, 1.0f); | |
return; | |
} |