@group(1) @binding(0) var t : texture_2d<f32>; | |
@group(1) @binding(1) var d : texture_depth_2d; | |
@group(0) @binding(0) var s : sampler; | |
@group(0) @binding(1) var sc : sampler_comparison; | |
@fragment | |
fn main() { | |
var a = textureSample(t, s, vec2(1, 1)); | |
var b = textureGatherCompare(d, sc, vec2(1, 1), 1); | |
} |