[litert-lm] Disable shader caches

The current LiteRT-LM benchmark exhibits bimodal performance in Init
Executor on the Linux GTX 1660, suspected to be due to host GPU driver
shader caches persisting between runs. Although testing the SPIR-V
driver compilation is not particularly relevant for us to measure, it's
so much larger than the tint compilation time that any change to tint's
compilation time affecting Init Executor time would be lost. Still
unlikely we would catch it with this perf test since it's <10% of Init,
but worth monitoring in a more deterministic way anyways. This change
should make a clean cold start to the full shader compilation for all
platforms currently tested, plus preemptively on Mesa.

Bug: 562993169
Change-Id: Ia4f2025adc3af9b19e36a76ab95ab511c6d39aee
Cq-Include-Trybots: luci.dawn.try:dawn-try-linux-x64-nvidia-gtx1660-rel,dawn-try-mac-arm64-apple-m2-rel
Include-Ci-Only-Tests: ci:dawn-linux-x64-nvidia-gtx1660-rel,ci:dawn-mac-arm64-apple-m2-rel|litert_lm_benchmark
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/343075
Commit-Queue: Natalie Chouinard <chouinard@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
1 file changed
tree: d7a50090d1ab07f2e2825cca4d8c903a664c59fc
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  2. .vscode/
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  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
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  14. webgpu-cts/
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  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
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  35. CPPLINT.cfg
  36. DEPS
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  38. go.mod
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  40. go_presubmit_support.py
  41. LICENSE
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  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
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  49. unsafe_buffers_paths.txt
  50. vpython.toml
  51. vpython.toml.uv.lock
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README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.