commit | 84a57756db5378dadd3c63b4388f786c136c53eb | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Dec 05 14:02:11 2019 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Dec 05 14:02:11 2019 +0000 |
tree | ceecfc0cf5d02500c98357c58c297cc5b6454e2f | |
parent | ec0020c208c1390bc1050d47ec6e0ec4f16b57c9 [diff] |
Vulkan: Choose D32S8 or D24S8 depending on availability The Vulkan spec mandates support for only one or the other, which is why we have the concept of a depth24plus format. This also adds a Toggle to test both formats in DepthStencilStateTests. Finally this renames ForceWorkarounds to ForceToggles because toggles can be more than just workarounds. BUG=dawn:286 Change-Id: I5b5dc582ffd4ee61c51e3e75563aec815c580511 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14103 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: David Turner <digit@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.