commit | 20ed6f42b34f4989022a2a3c87f057d90a6618dd | [log] [tgz] |
---|---|---|
author | Felix Maier <xilefmai@gmail.com> | Wed May 13 16:57:55 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed May 13 16:57:55 2020 +0000 |
tree | 4a375b1b0ee150bc83c03723fd5880cce9bbec1a | |
parent | 60bb88d23c0538909f9d1186adb585b56c83392f [diff] |
D3D12: Add a toggle to use DXC for HLSL compilation This patch adds the following: - UseDXC toggle - Loads DXC (and DXIL to sign the DXBC) in d3d12/PlatformFunctions - Adds GetModuleDirectory to SystemUtils GetModuleDirectory was added to prevent loading issues regarding dynamic libraries when the executable is not in the same path as the dawn module. This patch doesn't add DXC to RenderPipelineD3D12 nor ComputePipelineD3D12. Bug: dawn:402 Change-Id: I2b8e4a2b7df31b9c766c748f92e11050c0aec3a0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21420 Commit-Queue: Felix Maier <xilefmai@gmail.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.