commit | 84e7f68366c8cf346e556673e2fa977670c4660c | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri May 20 18:05:50 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 20 18:05:50 2022 +0000 |
tree | 42739274868e8265f66c5ac07ca381f7b3fc22e0 | |
parent | ce662a1e8e66534ba235c5e79918895308de83f2 [diff] |
Validate that the device is alive when creating an ExternalTexture Fixed: dawn:1419 Change-Id: If536978889b9c2b41e63f0035183da4c2f8fe379 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91160 Commit-Queue: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.