commit | 8faad454e56c4de1a648a17cf1a7010e28503d5c | [log] [tgz] |
---|---|---|
author | Elie Michel <elie.michel.fr@gmail.com> | Mon Mar 11 23:19:46 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Mar 11 23:19:46 2024 +0000 |
tree | f4f8a078c007ea808bc18d4a63b9bc72568b7b97 | |
parent | b53dd42d9238614e43a0385dfb92d57ad1fe4717 [diff] |
Remove SwapChain from the API This applies the switch from manipulating a SwapChain object to calling Surface::configure that was brung to the standard webgpu.h a couple of months ago. I believe this needs a bit of extra work, but at this stage I need a review from people more familiar with the codebase to tell me if I am going in the right direction. The SwapChain object is still here, but no longer present in the API. Instances of the swap chain are now owned by the surface object. The test for surface capabilities is partly calling a method of the PhysicalDevice in order to have backend-specific capabilities. So far I mostly tested with the Vulkan backend, though I tried to provide a valid implementation for all backends. Bug: dawn:2320 Change-Id: I69d3c64873213eca375c66170cb648debd8ec91d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/167600 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Élie Michel <elie.michel.fr@gmail.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.