#version 310 es | |
struct Out { | |
vec4 pos; | |
}; | |
Out tint_symbol() { | |
Out tint_symbol_1 = Out(vec4(0.0f)); | |
return tint_symbol_1; | |
} | |
void main() { | |
gl_PointSize = 1.0; | |
Out inner_result = tint_symbol(); | |
gl_Position = inner_result.pos; | |
gl_Position.y = -(gl_Position.y); | |
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
return; | |
} |