#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_vec3_f32 { | |
float3 fract; | |
float3 whole; | |
}; | |
void modf_68d8ee() { | |
modf_result_vec3_f32 res = modf_result_vec3_f32{.fract=float3(-0.5f), .whole=float3(-1.0f)}; | |
} | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
float4 vertex_main_inner() { | |
modf_68d8ee(); | |
return float4(0.0f); | |
} | |
vertex tint_symbol vertex_main() { | |
float4 const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
fragment void fragment_main() { | |
modf_68d8ee(); | |
return; | |
} | |
kernel void compute_main() { | |
modf_68d8ee(); | |
return; | |
} | |