| SKIP: FAILED | |
| #version 310 es | |
| struct main_out { | |
| vec4 x_4_1; | |
| }; | |
| uint x_1 = 0u; | |
| vec4 x_4 = vec4(0.0f); | |
| void main_1() { | |
| uint x_2 = x_1; | |
| } | |
| main_out main(uint x_1_param) { | |
| x_1 = x_1_param; | |
| main_1(); | |
| return main_out(x_4); | |
| } | |
| error: Error parsing GLSL shader: | |
| ERROR: 0:12: 'main' : function cannot take any parameter(s) | |
| ERROR: 0:12: 'structure' : entry point cannot return a value | |
| ERROR: 0:12: '' : compilation terminated | |
| ERROR: 3 compilation errors. No code generated. | |
| tint executable returned error: exit status 1 |