| SKIP: FAILED | |
| #version 310 es | |
| struct main_out { | |
| vec4 x_1_1; | |
| vec4 x_1_2; | |
| vec4 x_2_1; | |
| }; | |
| mat2x4 x_1 = mat2x4(vec4(0.0f), vec4(0.0f)); | |
| vec4 x_2 = vec4(0.0f); | |
| void main_1() { | |
| } | |
| main_out main() { | |
| main_1(); | |
| return main_out(x_1[0], x_1[1], x_2); | |
| } | |
| error: Error parsing GLSL shader: | |
| ERROR: 0:13: 'structure' : entry point cannot return a value | |
| ERROR: 0:13: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |
| tint executable returned error: exit status 1 |