| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct Communicators { |
| float alice; |
| vec4 bob; |
| }; |
| |
| struct main_out { |
| float x_1_1; |
| vec4 x_1_2; |
| vec4 x_2_1; |
| }; |
| |
| Communicators x_1 = Communicators(0.0f, vec4(0.0f)); |
| vec4 x_2 = vec4(0.0f); |
| void main_1() { |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_1.alice, x_1.bob, x_2); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:18: 'structure' : entry point cannot return a value |
| ERROR: 0:18: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |