| SKIP: FAILED | |
| #version 310 es | |
| struct S { | |
| uint field0; | |
| float field1; | |
| uint field2[2]; | |
| }; | |
| precision highp float; | |
| precision highp int; | |
| void main_1() { | |
| S x_200 = S(0u, 0.0f, uint[2](0u, 0u)); | |
| } | |
| void main() { | |
| main_1(); | |
| } | |
| error: Error parsing GLSL shader: | |
| ERROR: 0:5: 'float' : type requires declaration of default precision qualifier | |
| ERROR: 0:5: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |
| tint executable returned error: exit status 1 |