blob: 08e75d2ce762d75dcdbf1b9e21131a279584fe63 [file] [log] [blame]
SKIP: FAILED
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 3> subgroupBroadcast_41e5d7() {
vector<float16_t, 3> arg_0 = (float16_t(1.0h)).xxx;
vector<float16_t, 3> res = WaveReadLaneAt(arg_0, 1u);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, subgroupBroadcast_41e5d7());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, subgroupBroadcast_41e5d7());
}
FXC validation failure:
C:\src\dawn\Shader@0x000001ECC5DC4950(3,8-16): error X3000: syntax error: unexpected token 'float16_t'