blob: 354da3bbbd0379d4aac6901456ae0914933a6ea7 [file] [log] [blame]
SKIP: FAILED
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 3> subgroupShuffle_fb4ab9() {
vector<float16_t, 3> arg_0 = (float16_t(1.0h)).xxx;
uint arg_1 = 1u;
vector<float16_t, 3> res = WaveReadLaneAt(arg_0, arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, subgroupShuffle_fb4ab9());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, subgroupShuffle_fb4ab9());
}
FXC validation failure:
C:\src\dawn\Shader@0x000001EC72EAE5B0(3,8-16): error X3000: syntax error: unexpected token 'float16_t'