| SKIP: FAILED |
| |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| vector<float16_t, 3> a = vector<float16_t, 3>(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)); |
| vector<float16_t, 3> b = vector<float16_t, 3>(float16_t(4.0h), float16_t(5.0h), float16_t(6.0h)); |
| vector<float16_t, 3> v = (a / b); |
| vector<float16_t, 3> v_1 = floor(v); |
| vector<float16_t, 3> r = ((a - (((v < (float16_t(0.0h)).xxx)) ? (ceil(v)) : (v_1))) * b); |
| } |
| |
| FXC validation failure: |
| C:\src\dawn\Shader@0x0000026578D094A0(4,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| C:\src\dawn\Shader@0x0000026578D094A0(5,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| C:\src\dawn\Shader@0x0000026578D094A0(6,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| C:\src\dawn\Shader@0x0000026578D094A0(7,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| C:\src\dawn\Shader@0x0000026578D094A0(8,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| |