blob: ba572d307574c2f1a689dd46e1c45330929dc2b0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_outputs {
float4 tint_symbol_1 [[color(0)]];
};
void bar() {
}
float4 tint_symbol_inner() {
float2 a = float2(0.0f);
bar();
return float4(0.40000000596046447754f, 0.40000000596046447754f, 0.80000001192092895508f, 1.0f);
}
fragment tint_symbol_outputs tint_symbol() {
return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner()};
}