[[group(0), binding(0)]] var t : texture_2d<f32>; | |
[[group(0), binding(1)]] var s : sampler; | |
[[stage(fragment)]] | |
fn main() { | |
let x = t; | |
let a = s; | |
ignore(1); | |
let y = x; | |
let b = a; | |
ignore(2); | |
let z = y; | |
let c = b; | |
ignore(textureSample(z, c, vec2<f32>(1., 2.))); | |
} |