Rolling 5 dependencies

Roll third_party/SPIRV-Tools/ 61b7de3c3..49ca250b4 (13 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/61b7de3c39f0..49ca250b44c6

$ git log 61b7de3c3..49ca250b4 --date=short --no-merges --format='%ad %ae %s'
2020-04-28 stevenperron Delete nullptr in function bb list immedietly (#3326)
2020-04-28 jaebaek Set DebugScope for termination instructions (#3323)
2020-04-28 afdx spirv-fuzz: Do not outline regions that end with a loop header (#3312)
2020-04-27 bclayton vscode: Handle '|' chains on BitEnum / ValueEnum (#3309)
2020-04-27 jaebaek Add debug information analysis (#3305)
2020-04-27 dneto Add spvtools::opt::Operand::AsLiteralUint64 (#3320)
2020-04-27 afdx spirv-fuzz: Pass on validator options during shrinking (#3317)
2020-04-27 afdx spirv-fuzz: Clamp statically out-of-bounds accesses in code donation (#3315)
2020-04-27 afdx spirv-fuzz: Fix memory management in the fact manager (#3313)
2020-04-27 afdx spirv-fuzz: Do not replace the Sample argument in OpImageTexelPointer (#3311)
2020-04-23 afdx Allow various validation options to be passed to spirv-opt (#3314)
2020-04-23 Chaitanyas0101 typo fix: in README.md exectuable->executable (#3306)
2020-04-20 afdx spirv-fuzz: Make handling of synonym facts more efficient (#3301)

Roll third_party/glslang/ 3f4e5c456..39281fb71 (10 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/3f4e5c456306..39281fb710c3

$ git log 3f4e5c456..39281fb71 --date=short --no-merges --format='%ad %ae %s'
2020-04-29 63069047+pmistryNV Add support for extension GL_ARB_vertex_attrib_64bit (#2193)
2020-04-27 63069047+pmistryNV Add support for extension GL_ARB_texture_query_lod. (#2194)
2020-04-28 dj2 Remove unused Es310Desktop430 (#2200)
2020-04-27 63069047+pmistryNV Add support for extension GL_ARB_shading_language_packing (#2192)
2020-04-27 cepheus Move to SPIR-V 1.5 Rev. 3, bump revision, remove a status from README.
2020-04-24 johnkslang Note about Build Status.
2020-04-24 cepheus Move to latest SPIR-V header, and bump glslang revision.
2020-04-22 63069047+pmistryNV Add support for extension GL_ARB_shader_storage_buffer_object (#2184)
2020-04-22 antidote.crk TPpToken: Fix compiling on clang-10 (#2189)
2020-04-21 mennovink20 xcode warnings fix (#2188)

Roll third_party/shaderc/ ced9c72d0..41f271e61 (1 commit)

https://chromium.googlesource.com/external/github.com/google/shaderc/+log/ced9c72d005e..41f271e6139c

$ git log ced9c72d0..41f271e61 --date=short --no-merges --format='%ad %ae %s'
2020-04-28 rharrison Rolling 5 dependencies, updating expectations, and fixing build issues (#1051)

Roll third_party/spirv-cross/ f38cbeb81..7e0295abf (17 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Cross/+log/f38cbeb814c7..7e0295abf81c

$ git log f38cbeb81..7e0295abf --date=short --no-merges --format='%ad %ae %s'
2020-04-28 rharrison Update SPIR-V Headers to 1.5 rev 3
2020-04-27 post Work around odd deadlock in test_shaders.py in --parallel mode.
2020-04-27 post Implement OpAtomicLoad/OpAtomicStore.
2020-04-27 post MSL: Fix case where subpassInput is passed to leaf functions.
2020-04-27 alexis.payen Fixed recursion in combined_decoration_for_member Members in nested structs were not properly iterated on, and as a result, flags like row major for matrices could be not propagated properly.
2020-04-23 dsinclair Roll GLSLang, SPIRV-Tools and SPIRV-Headers.
2020-04-21 post GLSL: Support f16x2 <-> f32 bitcast.
2020-04-21 post Be a bit more careful what nonuniform state is propagated.
2020-04-21 post Handle RayQueryKHR type.
2020-04-21 post Update SPIR-V headers.
2020-04-18 devsh.graphicsprogramming Fix issue #1327
2020-04-21 post HLSL: Add parens in unpackUint2x32 for clarity.
2020-04-21 post HLSL: Only allow 64-bit integers in SM 6.0.
2020-04-21 post Ensure unpack/pack2x32 tests are compatible with test suite.
2020-04-17 bingkan GLSL/HLSL: Support packUint2x32 and unpackUint2x32
2020-04-21 post MSL: Deal correctly with initializers on Private variables.
2020-04-20 post MSL: Support edge case with DX layout in scalar block layout.

Roll third_party/spirv-headers/ 2ad0492fb..c0df742ec (5 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers/+log/2ad0492fb009..c0df742ec0b8

$ git log 2ad0492fb..c0df742ec --date=short --no-merges --format='%ad %ae %s'
2020-04-24 cepheus Update headers to SPIR-V 1.5 Revision 3
2020-04-24 cepheus Add a bunch of missing "version" : "None" for ray tracing.
2020-04-24 cepheus Rebuild the headers with the fixed grammar file.
2020-04-24 cepheus Add missing "version" : "None" for ShaderCallKHR
2020-04-24 cepheus Grammar: The ray-tracing updates were not done in numerical ordering.

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I6750e36ac1717b3a30f805771ad09f89355083ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20600
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
1 file changed
tree: 0edeb808f09d3c0b933986de7cf45ea6f956b4d1
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. tools/
  10. .clang-format
  11. .gitattributes
  12. .gitignore
  13. .gn
  14. AUTHORS
  15. BUILD.gn
  16. CMakeLists.txt
  17. codereview.settings
  18. CONTRIBUTING.md
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. LICENSE
  23. OWNERS
  24. PRESUBMIT.py
  25. README.chromium
  26. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.