|author||Sunny Sachanandani <email@example.com>||Fri Sep 23 00:52:56 2022 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Fri Sep 23 00:52:56 2022 +0000|
d3d12: Move NextSerial out of ExecuteCommandList Reverts to the code flow before fences were implemented. NextSerial is now the reponsibility of the caller of ExecutePendingCommandContext like it was before. We now use GetPendingCommandSerial to store the signal fence value instead of GetLastSubmittedCommandSerial and check that the signal fence value was submitted in EndAccess. Bug: dawn:576 Change-Id: I616840a0932ec17f77fcab38058773006dfae32f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103501 Commit-Queue: Sunny Sachanandani <email@example.com> Auto-Submit: Sunny Sachanandani <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Kokoro: Kokoro <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.