| // Copyright 2022 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_TINT_LANG_WGSL_AST_TRANSFORM_CLAMP_FRAG_DEPTH_H_ |
| #define SRC_TINT_LANG_WGSL_AST_TRANSFORM_CLAMP_FRAG_DEPTH_H_ |
| |
| #include "src/tint/api/options/depth_range_offsets.h" |
| #include "src/tint/lang/wgsl/ast/transform/transform.h" |
| #include "src/tint/utils/reflection/reflection.h" |
| |
| namespace tint::ast::transform { |
| |
| /// Add clamping of the `@builtin(frag_depth)` output of fragment shaders using two push constants |
| /// provided by the outside environment. For example the following code: |
| /// |
| /// ``` |
| /// @fragment fn main() -> @builtin(frag_depth) f32 { |
| /// return 0.0; |
| /// } |
| /// ``` |
| /// |
| /// Is transformed to: |
| /// |
| /// ``` |
| /// enable chromium_experimental_push_constant; |
| /// |
| /// struct FragDepthClampArgs { |
| /// min : f32, |
| /// max : f32, |
| /// } |
| /// |
| /// var<push_constant> frag_depth_clamp_args : FragDepthClampArgs; |
| /// |
| /// fn clamp_frag_depth(v : f32) -> f32 { |
| /// return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max); |
| /// } |
| /// |
| /// @fragment |
| /// fn main() -> @builtin(frag_depth) f32 { |
| /// return clamp_frag_depth(0.0); |
| /// } |
| /// ``` |
| class ClampFragDepth final : public Castable<ClampFragDepth, ast::transform::Transform> { |
| public: |
| /// Constructor |
| ClampFragDepth(); |
| /// Destructor |
| ~ClampFragDepth() override; |
| |
| /// Transform configuration options |
| struct Config final : public Castable<Config, ast::transform::Data> { |
| /// Constructor |
| Config(); |
| |
| /// Constructor |
| /// @param off Offsets of the min_depth and max_depth push constants |
| explicit Config(std::optional<tint::DepthRangeOffsets> off); |
| |
| /// Destructor |
| ~Config() override; |
| |
| /// Offsets of the min_depth and max_depth push constants |
| std::optional<tint::DepthRangeOffsets> offsets; |
| |
| /// Reflection for this struct |
| TINT_REFLECT(Config, offsets); |
| }; |
| |
| /// @copydoc ast::transform::Transform::Apply |
| ApplyResult Apply(const Program& program, |
| const ast::transform::DataMap& inputs, |
| ast::transform::DataMap& outputs) const override; |
| |
| private: |
| struct State; |
| }; |
| |
| } // namespace tint::ast::transform |
| |
| #endif // SRC_TINT_LANG_WGSL_AST_TRANSFORM_CLAMP_FRAG_DEPTH_H_ |