blob: ebf8edb3b5d8b26502c5dc859dd9930d16712fe3 [file] [log] [blame]
#version 310 es
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
mat3x2 j;
ivec4 k[4];
};
struct Inner_std140 {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
vec2 j_0;
vec2 j_1;
vec2 j_2;
ivec4 k[4];
};
struct S {
Inner arr[8];
};
layout(binding = 0) uniform S_std140_ubo {
Inner_std140 arr[8];
} s;
mat3x2 load_s_arr_p0_j(uint p0) {
uint s_save = p0;
return mat3x2(s.arr[s_save].j_0, s.arr[s_save].j_1, s.arr[s_save].j_2);
}
void tint_symbol(uint idx) {
ivec3 a = s.arr[idx].a;
int b = s.arr[idx].b;
uvec3 c = s.arr[idx].c;
uint d = s.arr[idx].d;
vec3 e = s.arr[idx].e;
float f = s.arr[idx].f;
ivec2 g = s.arr[idx].g;
ivec2 h = s.arr[idx].h;
mat2x3 i = s.arr[idx].i;
mat3x2 j = load_s_arr_p0_j(uint(idx));
ivec4 k[4] = s.arr[idx].k;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}