#version 310 es | |
layout(binding = 0) uniform UBO_ubo { | |
ivec4 data[4]; | |
int dynamic_idx; | |
} ubo; | |
layout(binding = 2, std430) buffer Result_ssbo { | |
int tint_symbol; | |
} result; | |
void f() { | |
result.tint_symbol = ubo.data[ubo.dynamic_idx].x; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |