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863d9edf59ee93e5ee925a675cbe01a800e36dc7
/
.
/
test
/
tint
/
expressions
/
swizzle
/
write
/
packed_vec3
/
i32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
layout
(
binding
=
0
,
std430
)
buffer S_ssbo
{
ivec3 v
;
}
U
;
void
f
()
{
U
.
v
=
ivec3
(
1
,
2
,
3
);
U
.
v
.
x
=
1
;
U
.
v
.
y
=
2
;
U
.
v
.
z
=
3
;
}