#version 310 es | |
precision mediump float; | |
layout(location = 0) in float f_1; | |
layout(location = 1) flat in uint u_1; | |
struct S { | |
float f; | |
uint u; | |
vec4 v; | |
}; | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
S inner; | |
} tint_symbol; | |
void frag_main(S tint_symbol_1) { | |
float f = tint_symbol_1.f; | |
uint u = tint_symbol_1.u; | |
vec4 v = tint_symbol_1.v; | |
tint_symbol.inner = tint_symbol_1; | |
} | |
void main() { | |
S tint_symbol_2 = S(f_1, u_1, gl_FragCoord); | |
frag_main(tint_symbol_2); | |
return; | |
} |