commit | 866fd9915024a5065d7ddb55fe92c97b664f653d | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Thu Nov 07 22:24:21 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 07 22:24:21 2024 +0000 |
tree | e89c91ccd1ad4d71c736dd8a86ae931aae85bdc3 | |
parent | 61c0a9df081d55baf025863c2a47eb1b75549412 [diff] |
d3d11/12: Set UseTintIR toggle from WebGPUUseTintIR Use the platform feature to set the default value of the UseTintIR toggle in the Metal backend, in preparation for the Finch trial. Bug: 377296327 Change-Id: If00e47967ad7a2bf83125c8e768431f0b3aeb8f6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214297 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.