| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/TintUtils.h" | |
| #include "dawn/native/BindGroupLayoutInternal.h" | |
| #include "dawn/native/Device.h" | |
| #include "dawn/native/Pipeline.h" | |
| #include "dawn/native/PipelineLayout.h" | |
| #include "dawn/native/RenderPipeline.h" | |
| #include "tint/tint.h" | |
| namespace dawn::native { | |
| namespace { | |
| tint::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) { | |
| switch (format) { | |
| case wgpu::VertexFormat::Uint8: | |
| return tint::VertexFormat::kUint8; | |
| case wgpu::VertexFormat::Uint8x2: | |
| return tint::VertexFormat::kUint8x2; | |
| case wgpu::VertexFormat::Uint8x4: | |
| return tint::VertexFormat::kUint8x4; | |
| case wgpu::VertexFormat::Sint8: | |
| return tint::VertexFormat::kSint8; | |
| case wgpu::VertexFormat::Sint8x2: | |
| return tint::VertexFormat::kSint8x2; | |
| case wgpu::VertexFormat::Sint8x4: | |
| return tint::VertexFormat::kSint8x4; | |
| case wgpu::VertexFormat::Unorm8: | |
| return tint::VertexFormat::kUnorm8; | |
| case wgpu::VertexFormat::Unorm8x2: | |
| return tint::VertexFormat::kUnorm8x2; | |
| case wgpu::VertexFormat::Unorm8x4: | |
| return tint::VertexFormat::kUnorm8x4; | |
| case wgpu::VertexFormat::Snorm8: | |
| return tint::VertexFormat::kSnorm8; | |
| case wgpu::VertexFormat::Snorm8x2: | |
| return tint::VertexFormat::kSnorm8x2; | |
| case wgpu::VertexFormat::Snorm8x4: | |
| return tint::VertexFormat::kSnorm8x4; | |
| case wgpu::VertexFormat::Uint16: | |
| return tint::VertexFormat::kUint16; | |
| case wgpu::VertexFormat::Uint16x2: | |
| return tint::VertexFormat::kUint16x2; | |
| case wgpu::VertexFormat::Uint16x4: | |
| return tint::VertexFormat::kUint16x4; | |
| case wgpu::VertexFormat::Sint16: | |
| return tint::VertexFormat::kSint16; | |
| case wgpu::VertexFormat::Sint16x2: | |
| return tint::VertexFormat::kSint16x2; | |
| case wgpu::VertexFormat::Sint16x4: | |
| return tint::VertexFormat::kSint16x4; | |
| case wgpu::VertexFormat::Unorm16: | |
| return tint::VertexFormat::kUnorm16; | |
| case wgpu::VertexFormat::Unorm16x2: | |
| return tint::VertexFormat::kUnorm16x2; | |
| case wgpu::VertexFormat::Unorm16x4: | |
| return tint::VertexFormat::kUnorm16x4; | |
| case wgpu::VertexFormat::Snorm16: | |
| return tint::VertexFormat::kSnorm16; | |
| case wgpu::VertexFormat::Snorm16x2: | |
| return tint::VertexFormat::kSnorm16x2; | |
| case wgpu::VertexFormat::Snorm16x4: | |
| return tint::VertexFormat::kSnorm16x4; | |
| case wgpu::VertexFormat::Float16: | |
| return tint::VertexFormat::kFloat16; | |
| case wgpu::VertexFormat::Float16x2: | |
| return tint::VertexFormat::kFloat16x2; | |
| case wgpu::VertexFormat::Float16x4: | |
| return tint::VertexFormat::kFloat16x4; | |
| case wgpu::VertexFormat::Float32: | |
| return tint::VertexFormat::kFloat32; | |
| case wgpu::VertexFormat::Float32x2: | |
| return tint::VertexFormat::kFloat32x2; | |
| case wgpu::VertexFormat::Float32x3: | |
| return tint::VertexFormat::kFloat32x3; | |
| case wgpu::VertexFormat::Float32x4: | |
| return tint::VertexFormat::kFloat32x4; | |
| case wgpu::VertexFormat::Uint32: | |
| return tint::VertexFormat::kUint32; | |
| case wgpu::VertexFormat::Uint32x2: | |
| return tint::VertexFormat::kUint32x2; | |
| case wgpu::VertexFormat::Uint32x3: | |
| return tint::VertexFormat::kUint32x3; | |
| case wgpu::VertexFormat::Uint32x4: | |
| return tint::VertexFormat::kUint32x4; | |
| case wgpu::VertexFormat::Sint32: | |
| return tint::VertexFormat::kSint32; | |
| case wgpu::VertexFormat::Sint32x2: | |
| return tint::VertexFormat::kSint32x2; | |
| case wgpu::VertexFormat::Sint32x3: | |
| return tint::VertexFormat::kSint32x3; | |
| case wgpu::VertexFormat::Sint32x4: | |
| return tint::VertexFormat::kSint32x4; | |
| case wgpu::VertexFormat::Unorm10_10_10_2: | |
| return tint::VertexFormat::kUnorm10_10_10_2; | |
| case wgpu::VertexFormat::Unorm8x4BGRA: | |
| return tint::VertexFormat::kUnorm8x4BGRA; | |
| } | |
| DAWN_UNREACHABLE(); | |
| } | |
| tint::VertexStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) { | |
| switch (mode) { | |
| case wgpu::VertexStepMode::Vertex: | |
| return tint::VertexStepMode::kVertex; | |
| case wgpu::VertexStepMode::Instance: | |
| return tint::VertexStepMode::kInstance; | |
| case wgpu::VertexStepMode::Undefined: | |
| break; | |
| } | |
| DAWN_UNREACHABLE(); | |
| } | |
| } // namespace | |
| tint::VertexPullingConfig BuildVertexPullingTransformConfig( | |
| const RenderPipelineBase& renderPipeline, | |
| BindGroupIndex pullingBufferBindingSet) { | |
| tint::VertexPullingConfig cfg; | |
| cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet); | |
| cfg.vertex_state.resize(renderPipeline.GetVertexBufferCount()); | |
| for (VertexBufferSlot slot : renderPipeline.GetVertexBuffersUsed()) { | |
| const VertexBufferInfo& dawnInfo = renderPipeline.GetVertexBuffer(slot); | |
| tint::VertexBufferLayoutDescriptor* tintInfo = | |
| &cfg.vertex_state[static_cast<uint8_t>(slot)]; | |
| tintInfo->array_stride = dawnInfo.arrayStride; | |
| tintInfo->step_mode = ToTintVertexStepMode(dawnInfo.stepMode); | |
| } | |
| for (VertexAttributeLocation location : renderPipeline.GetAttributeLocationsUsed()) { | |
| const VertexAttributeInfo& dawnInfo = renderPipeline.GetAttribute(location); | |
| tint::VertexAttributeDescriptor tintInfo; | |
| tintInfo.format = ToTintVertexFormat(dawnInfo.format); | |
| tintInfo.offset = dawnInfo.offset; | |
| tintInfo.shader_location = static_cast<uint32_t>(static_cast<uint8_t>(location)); | |
| uint8_t vertexBufferSlot = static_cast<uint8_t>(dawnInfo.vertexBufferSlot); | |
| cfg.vertex_state[vertexBufferSlot].attributes.push_back(tintInfo); | |
| } | |
| return cfg; | |
| } | |
| std::unordered_map<tint::OverrideId, double> BuildSubstituteOverridesTransformConfig( | |
| const ProgrammableStage& stage) { | |
| const EntryPointMetadata& metadata = *stage.metadata; | |
| std::unordered_map<tint::OverrideId, double> map; | |
| const auto& constants = stage.constants; | |
| for (const auto& [key, value] : constants) { | |
| const auto& o = metadata.overrides.at(key); | |
| map.insert({{o.id.value}, value}); | |
| } | |
| return map; | |
| } | |
| } // namespace dawn::native |