commit | 868380669fb051756b154d531beb805a990a6674 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Wed Jan 24 18:29:11 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 24 18:29:11 2024 +0000 |
tree | 3fbcb3f5da9b8bfcd1336fd15a4a60006d482bd5 | |
parent | c6ed507397f87c5ee96b01d2eed3eb77a0899c25 [diff] |
Move ClampFragDepth transform to WGSL transforms. This transform will be needed by the GLSL backend. Change-Id: I6971d5e22c7b12581e4bed0608834a18943ad355 Bug: dawn:2185 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171460 Reviewed-by: dan sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.