[tint][bazel] Remove unsupported GLSL validator The third_party/glslang dependency does not have a Bazel build, and we're not currently planning to support it, so just remove the targets that don't build and have the generated build flag to enable it hardcoded to always false. Bug: 525040327 Change-Id: I92f43ed152ed4ba246dd9c179330ce79c5bd7027 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/317775 Commit-Queue: Natalie Chouinard <chouinard@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.