#version 310 es | |
precision mediump float; | |
layout(location = 0) out vec4 out_var_SV_TARGET_1_1; | |
vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
void main_1() { | |
out_var_SV_TARGET = vec4(uintBitsToFloat(0x7f800000u)); | |
return; | |
} | |
struct main_out { | |
vec4 out_var_SV_TARGET_1; | |
}; | |
main_out tint_symbol() { | |
main_1(); | |
main_out tint_symbol_1 = main_out(out_var_SV_TARGET); | |
return tint_symbol_1; | |
} | |
void main() { | |
main_out inner_result = tint_symbol(); | |
out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1; | |
return; | |
} |