| var<private> frag_color : vec4<f32>; |
| |
| var<private> color_out : vec4<f32>; |
| |
| fn main_1() { |
| var iv : vec2<i32>; |
| let x_28 : vec4<f32> = frag_color; |
| iv = vec2<i32>((vec2<f32>(x_28.x, x_28.y) * 256.0)); |
| let x_33 : i32 = iv.y; |
| if ((((x_33 / 2) & 64) == 64)) { |
| color_out = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| color_out = vec4<f32>(0.0, 1.0, 1.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| color_out_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@location(1) frag_color_param : vec4<f32>) -> main_out { |
| frag_color = frag_color_param; |
| main_1(); |
| return main_out(color_out); |
| } |