| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| var value : i32; |
| var y : f32; |
| var x_31_phi : i32; |
| i = 0; |
| x_31_phi = 0; |
| loop { |
| let x_31 : i32 = x_31_phi; |
| let x_37 : f32 = x_6.injectionSwitch.x; |
| if ((x_31 < (2 + i32(x_37)))) { |
| } else { |
| break; |
| } |
| var x_55_phi : f32; |
| var x_46_phi : f32; |
| value = x_31; |
| y = 0.5; |
| x_55_phi = 0.5; |
| x_46_phi = 0.5; |
| switch(x_31) { |
| case 0: { |
| let x_54 : f32 = (0.5 + 0.5); |
| y = x_54; |
| x_55_phi = x_54; |
| fallthrough; |
| } |
| case 1: { |
| let x_55 : f32 = x_55_phi; |
| let x_47 : f32 = clamp(1.0, 0.5, x_55); |
| y = x_47; |
| x_46_phi = x_47; |
| fallthrough; |
| } |
| default: { |
| fallthrough; |
| } |
| case 2: { |
| let x_46 : f32 = x_46_phi; |
| if ((x_46 == 1.0)) { |
| x_GLF_color = vec4<f32>(f32((x_31 + 1)), 0.0, 0.0, 1.0); |
| return; |
| } |
| } |
| } |
| |
| continuing { |
| let x_32 : i32 = (x_31 + 1); |
| i = x_32; |
| x_31_phi = x_32; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |