commit | 86f780dfb461a1aedc8e0b34d92c18c67f656d01 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Sep 15 12:16:20 2023 +0000 |
committer | James Price <jrprice@google.com> | Fri Sep 15 12:16:20 2023 +0000 |
tree | 3eef8dd53c4ade2b6f0d1cd07649f749340a4137 | |
parent | 2f36c90af04c2f9efb4fb2d27f3d3e12edd9bc3f [diff] |
[ir][spirv-writer] Emit shader IO without structs Some implementations cannot handle built-ins inside structures, so emit every IO variable as a separate module-scope variable instead. Adds an IOAttributes field to the core Var instruction, as the GLSL backend will also need this. Bug: tint:1906 Change-Id: Ic2508ceaa16ada377ebcc154c6fcb1b91c09350e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/151583 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.