|author||James Price <email@example.com>||Fri Sep 15 12:16:20 2023 +0000|
|committer||James Price <firstname.lastname@example.org>||Fri Sep 15 12:16:20 2023 +0000|
[ir][spirv-writer] Emit shader IO without structs Some implementations cannot handle built-ins inside structures, so emit every IO variable as a separate module-scope variable instead. Adds an IOAttributes field to the core Var instruction, as the GLSL backend will also need this. Bug: tint:1906 Change-Id: Ic2508ceaa16ada377ebcc154c6fcb1b91c09350e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/151583 Kokoro: Kokoro <email@example.com> Reviewed-by: Ben Clayton <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.