| SKIP: test times out after 30s with FXC |
| |
| void set_scalar_float2x3(inout float2x3 mat, int col, int row, float val) { |
| switch (col) { |
| case 0: |
| mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0]; |
| break; |
| case 1: |
| mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1]; |
| break; |
| } |
| } |
| |
| void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) { |
| switch (col) { |
| case 0: |
| mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0]; |
| break; |
| case 1: |
| mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1]; |
| break; |
| } |
| } |
| |
| void set_scalar_float3x2(inout float3x2 mat, int col, int row, float val) { |
| switch (col) { |
| case 0: |
| mat[0] = (row.xx == int2(0, 1)) ? val.xx : mat[0]; |
| break; |
| case 1: |
| mat[1] = (row.xx == int2(0, 1)) ? val.xx : mat[1]; |
| break; |
| case 2: |
| mat[2] = (row.xx == int2(0, 1)) ? val.xx : mat[2]; |
| break; |
| } |
| } |
| |
| void set_scalar_float3x3(inout float3x3 mat, int col, int row, float val) { |
| switch (col) { |
| case 0: |
| mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0]; |
| break; |
| case 1: |
| mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1]; |
| break; |
| case 2: |
| mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2]; |
| break; |
| } |
| } |
| |
| void set_scalar_float3x4(inout float3x4 mat, int col, int row, float val) { |
| switch (col) { |
| case 0: |
| mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0]; |
| break; |
| case 1: |
| mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1]; |
| break; |
| case 2: |
| mat[2] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[2]; |
| break; |
| } |
| } |
| |
| void set_scalar_float4x2(inout float4x2 mat, int col, int row, float val) { |
| switch (col) { |
| case 0: |
| mat[0] = (row.xx == int2(0, 1)) ? val.xx : mat[0]; |
| break; |
| case 1: |
| mat[1] = (row.xx == int2(0, 1)) ? val.xx : mat[1]; |
| break; |
| case 2: |
| mat[2] = (row.xx == int2(0, 1)) ? val.xx : mat[2]; |
| break; |
| case 3: |
| mat[3] = (row.xx == int2(0, 1)) ? val.xx : mat[3]; |
| break; |
| } |
| } |
| |
| void set_scalar_float4x3(inout float4x3 mat, int col, int row, float val) { |
| switch (col) { |
| case 0: |
| mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0]; |
| break; |
| case 1: |
| mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1]; |
| break; |
| case 2: |
| mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2]; |
| break; |
| case 3: |
| mat[3] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[3]; |
| break; |
| } |
| } |
| |
| void set_scalar_float4x4(inout float4x4 mat, int col, int row, float val) { |
| switch (col) { |
| case 0: |
| mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0]; |
| break; |
| case 1: |
| mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1]; |
| break; |
| case 2: |
| mat[2] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[2]; |
| break; |
| case 3: |
| mat[3] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[3]; |
| break; |
| } |
| } |
| |
| static int x_GLF_global_loop_count = 0; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2x3 m23 = float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float2x4 m24 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float3x2 m32 = float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float3x3 m33 = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float3x4 m34 = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float4x2 m42 = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float4x4 m44 = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int i = 0; |
| int i_1 = 0; |
| int i_2 = 0; |
| int i_3 = 0; |
| int i_4 = 0; |
| int i_5 = 0; |
| int i_6 = 0; |
| int i_7 = 0; |
| int i_8 = 0; |
| int i_9 = 0; |
| int i_10 = 0; |
| int i_11 = 0; |
| int i_12 = 0; |
| int i_13 = 0; |
| int i_14 = 0; |
| int i_15 = 0; |
| int i_16 = 0; |
| int i_17 = 0; |
| int i_18 = 0; |
| int i_19 = 0; |
| int i_20 = 0; |
| int i_21 = 0; |
| int i_22 = 0; |
| int i_23 = 0; |
| int i_24 = 0; |
| int i_25 = 0; |
| int i_26 = 0; |
| int i_27 = 0; |
| int i_28 = 0; |
| int i_29 = 0; |
| int i_30 = 0; |
| int i_31 = 0; |
| int i_32 = 0; |
| int i_33 = 0; |
| int i_34 = 0; |
| int i_35 = 0; |
| int i_36 = 0; |
| int i_37 = 0; |
| float sum = 0.0f; |
| int r = 0; |
| x_GLF_global_loop_count = 0; |
| m23 = float2x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); |
| m24 = float2x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| m32 = float3x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f)); |
| m33 = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); |
| m34 = float3x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| m42 = float4x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f)); |
| m43 = float4x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); |
| m44 = float4x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| i = 0; |
| { |
| [loop] for(; (i < 1); i = (i + 1)) { |
| i_1 = 0; |
| { |
| [loop] for(; (i_1 < 1); i_1 = (i_1 + 1)) { |
| i_2 = 0; |
| { |
| [loop] for(; (i_2 < 1); i_2 = (i_2 + 1)) { |
| i_3 = 0; |
| { |
| [loop] for(; (i_3 < 1); i_3 = (i_3 + 1)) { |
| i_4 = 0; |
| { |
| [loop] for(; (i_4 < 1); i_4 = (i_4 + 1)) { |
| i_5 = 0; |
| { |
| [loop] for(; (i_5 < 1); i_5 = (i_5 + 1)) { |
| i_6 = 0; |
| { |
| [loop] for(; (i_6 < 1); i_6 = (i_6 + 1)) { |
| i_7 = 0; |
| { |
| [loop] for(; (i_7 < 1); i_7 = (i_7 + 1)) { |
| i_8 = 0; |
| { |
| [loop] for(; (i_8 < 1); i_8 = (i_8 + 1)) { |
| i_9 = 0; |
| { |
| [loop] for(; (i_9 < 1); i_9 = (i_9 + 1)) { |
| i_10 = 0; |
| { |
| [loop] for(; (i_10 < 1); i_10 = (i_10 + 1)) { |
| i_11 = 0; |
| { |
| [loop] for(; (i_11 < 1); i_11 = (i_11 + 1)) { |
| i_12 = 0; |
| { |
| [loop] for(; (i_12 < 1); i_12 = (i_12 + 1)) { |
| i_13 = 0; |
| { |
| [loop] for(; (i_13 < 1); i_13 = (i_13 + 1)) { |
| i_14 = 0; |
| { |
| [loop] for(; (i_14 < 1); i_14 = (i_14 + 1)) { |
| i_15 = 0; |
| { |
| [loop] for(; (i_15 < 1); i_15 = (i_15 + 1)) { |
| i_16 = 0; |
| { |
| [loop] for(; (i_16 < 1); i_16 = (i_16 + 1)) { |
| i_17 = 0; |
| { |
| [loop] for(; (i_17 < 1); i_17 = (i_17 + 1)) { |
| i_18 = 0; |
| { |
| [loop] for(; (i_18 < 1); i_18 = (i_18 + 1)) { |
| i_19 = 0; |
| { |
| [loop] for(; (i_19 < 1); i_19 = (i_19 + 1)) { |
| i_20 = 0; |
| { |
| [loop] for(; (i_20 < 1); i_20 = (i_20 + 1)) { |
| i_21 = 0; |
| { |
| [loop] for(; (i_21 < 1); i_21 = (i_21 + 1)) { |
| i_22 = 0; |
| { |
| [loop] for(; (i_22 < 1); i_22 = (i_22 + 1)) { |
| i_23 = 0; |
| { |
| [loop] for(; (i_23 < 1); i_23 = (i_23 + 1)) { |
| i_24 = 0; |
| { |
| [loop] for(; (i_24 < 1); i_24 = (i_24 + 1)) { |
| i_25 = 0; |
| { |
| [loop] for(; (i_25 < 1); i_25 = (i_25 + 1)) { |
| i_26 = 0; |
| { |
| [loop] for(; (i_26 < 1); i_26 = (i_26 + 1)) { |
| i_27 = 0; |
| { |
| [loop] for(; (i_27 < 1); i_27 = (i_27 + 1)) { |
| i_28 = 0; |
| { |
| [loop] for(; (i_28 < 1); i_28 = (i_28 + 1)) { |
| i_29 = 0; |
| { |
| [loop] for(; (i_29 < 1); i_29 = (i_29 + 1)) { |
| i_30 = 0; |
| { |
| [loop] for(; (i_30 < 1); i_30 = (i_30 + 1)) { |
| i_31 = 0; |
| { |
| [loop] for(; (i_31 < 1); i_31 = (i_31 + 1)) { |
| i_32 = 0; |
| { |
| [loop] for(; (i_32 < 1); i_32 = (i_32 + 1)) { |
| i_33 = 0; |
| { |
| [loop] for(; (i_33 < 1); i_33 = (i_33 + 1)) { |
| i_34 = 0; |
| { |
| [loop] for(; (i_34 < 1); i_34 = (i_34 + 1)) { |
| i_35 = 0; |
| { |
| [loop] for(; (i_35 < 1); i_35 = (i_35 + 1)) { |
| i_36 = 0; |
| { |
| [loop] for(; (i_36 < 1); i_36 = (i_36 + 1)) { |
| i_37 = 0; |
| { |
| [loop] for(; (i_37 < 1); i_37 = (i_37 + 1)) { |
| [loop] while (true) { |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| { |
| if ((x_GLF_global_loop_count < 98)) { |
| } else { |
| break; |
| } |
| } |
| } |
| set_scalar_float2x3(m23, i_37, i_37, 1.0f); |
| set_scalar_float2x4(m24, i_37, i_37, 1.0f); |
| set_scalar_float3x2(m32, i_37, i_37, 1.0f); |
| set_scalar_float3x3(m33, i_37, i_37, 1.0f); |
| set_scalar_float3x4(m34, i_37, i_37, 1.0f); |
| set_scalar_float4x2(m42, i_37, i_37, 1.0f); |
| set_scalar_float4x3(m43, i_37, i_37, 1.0f); |
| set_scalar_float4x4(m44, i_37, i_37, 1.0f); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| sum = 0.0f; |
| r = 0; |
| { |
| [loop] for(; (x_GLF_global_loop_count < 100); r = (r + 1)) { |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| const float x_486 = m23[0][r]; |
| sum = (sum + x_486); |
| const float x_491 = m24[0][r]; |
| sum = (sum + x_491); |
| const float x_496 = m32[0][r]; |
| sum = (sum + x_496); |
| const float x_501 = m33[0][r]; |
| sum = (sum + x_501); |
| const float x_506 = m34[0][r]; |
| sum = (sum + x_506); |
| const float x_511 = m42[0][r]; |
| sum = (sum + x_511); |
| const float x_516 = m43[0][r]; |
| sum = (sum + x_516); |
| const float x_521 = m44[0][r]; |
| sum = (sum + x_521); |
| } |
| } |
| if ((sum == 8.0f)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| return tint_symbol_1; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |