blob: b5175cbf9d48ba444e8b8638f81bb24f283bf184 [file] [log] [blame]
#version 310 es
shared int W[246];
void tint_symbol(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 246u); idx = (idx + 1u)) {
uint i = idx;
W[i] = 0;
}
}
barrier();
W[0] = 42;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}