blob: ab598e19bb2dd2afc6b50d4532edc8185106bd13 [file] [log] [blame]
TextureCube<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_e53267() {
float3 arg_2 = (1.0f).xxx;
float4 res = arg_0.Sample(arg_1, arg_2);
}
void fragment_main() {
textureSample_e53267();
return;
}