#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
f16mat4x2 m = f16mat4x2(f16vec2(0.0hf, 1.0hf), f16vec2(2.0hf, 3.0hf), f16vec2(4.0hf, 5.0hf), f16vec2(6.0hf, 7.0hf)); |