blob: 02a0c8ab2a2a7b6f5aa93c22ca070fe9e5168e6b [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/metal/InputStateMTL.h"
#include "common/BitSetIterator.h"
namespace dawn_native { namespace metal {
namespace {
MTLVertexFormat VertexFormatType(dawn::VertexFormat format) {
switch (format) {
case dawn::VertexFormat::FloatR32G32B32A32:
return MTLVertexFormatFloat4;
case dawn::VertexFormat::FloatR32G32B32:
return MTLVertexFormatFloat3;
case dawn::VertexFormat::FloatR32G32:
return MTLVertexFormatFloat2;
case dawn::VertexFormat::FloatR32:
return MTLVertexFormatFloat;
case dawn::VertexFormat::IntR32G32B32A32:
return MTLVertexFormatInt4;
case dawn::VertexFormat::IntR32G32B32:
return MTLVertexFormatInt3;
case dawn::VertexFormat::IntR32G32:
return MTLVertexFormatInt2;
case dawn::VertexFormat::IntR32:
return MTLVertexFormatInt;
case dawn::VertexFormat::UshortR16G16B16A16:
return MTLVertexFormatUShort4;
case dawn::VertexFormat::UshortR16G16:
return MTLVertexFormatUShort2;
case dawn::VertexFormat::UnormR8G8B8A8:
return MTLVertexFormatUChar4Normalized;
case dawn::VertexFormat::UnormR8G8:
return MTLVertexFormatUChar2Normalized;
}
}
MTLVertexStepFunction InputStepModeFunction(dawn::InputStepMode mode) {
switch (mode) {
case dawn::InputStepMode::Vertex:
return MTLVertexStepFunctionPerVertex;
case dawn::InputStepMode::Instance:
return MTLVertexStepFunctionPerInstance;
}
}
}
InputState::InputState(InputStateBuilder* builder) : InputStateBase(builder) {
mMtlVertexDescriptor = [MTLVertexDescriptor new];
const auto& attributesSetMask = GetAttributesSetMask();
for (uint32_t i = 0; i < attributesSetMask.size(); ++i) {
if (!attributesSetMask[i]) {
continue;
}
const VertexAttributeDescriptor& info = GetAttribute(i);
auto attribDesc = [MTLVertexAttributeDescriptor new];
attribDesc.format = VertexFormatType(info.format);
attribDesc.offset = info.offset;
attribDesc.bufferIndex = kMaxBindingsPerGroup + info.inputSlot;
mMtlVertexDescriptor.attributes[i] = attribDesc;
[attribDesc release];
}
for (uint32_t i : IterateBitSet(GetInputsSetMask())) {
const VertexInputDescriptor& info = GetInput(i);
auto layoutDesc = [MTLVertexBufferLayoutDescriptor new];
if (info.stride == 0) {
// For MTLVertexStepFunctionConstant, the stepRate must be 0,
// but the stride must NOT be 0, so I made up a value (256).
// TODO(cwallez@chromium.org): the made up value will need to be at least
// max(attrib.offset + sizeof(attrib) for each attrib)
layoutDesc.stepFunction = MTLVertexStepFunctionConstant;
layoutDesc.stepRate = 0;
layoutDesc.stride = 256;
} else {
layoutDesc.stepFunction = InputStepModeFunction(info.stepMode);
layoutDesc.stepRate = 1;
layoutDesc.stride = info.stride;
}
// TODO(cwallez@chromium.org): make the offset depend on the pipeline layout
mMtlVertexDescriptor.layouts[kMaxBindingsPerGroup + i] = layoutDesc;
[layoutDesc release];
}
}
InputState::~InputState() {
[mMtlVertexDescriptor release];
mMtlVertexDescriptor = nil;
}
MTLVertexDescriptor* InputState::GetMTLVertexDescriptor() {
return mMtlVertexDescriptor;
}
}} // namespace dawn_native::metal