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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_OPENGL_BACKENDGL_H_
#define SRC_DAWN_NATIVE_OPENGL_BACKENDGL_H_
#include <vector>
#include "dawn/common/DynamicLib.h"
#include "dawn/native/BackendConnection.h"
using EGLDisplay = void*;
namespace dawn::native::opengl {
class PhysicalDevice;
class Backend : public BackendConnection {
public:
Backend(InstanceBase* instance, wgpu::BackendType backendType);
std::vector<Ref<PhysicalDeviceBase>> DiscoverPhysicalDevices(
const RequestAdapterOptions* options) override;
void ClearPhysicalDevices() override;
size_t GetPhysicalDeviceCountForTesting() const override;
private:
std::vector<Ref<PhysicalDeviceBase>> DiscoverPhysicalDevicesWithProcs(
void* (*getProc)(const char*),
EGLDisplay display);
Ref<PhysicalDevice> mPhysicalDevice = nullptr;
void* (*mGetProc)(const char*);
EGLDisplay mDisplay;
DynamicLib mLibEGL;
};
} // namespace dawn::native::opengl
#endif // SRC_DAWN_NATIVE_OPENGL_BACKENDGL_H_