blob: d9246b16379a4cc5cd6d859e52e376d06aa29a7f [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: g = struct @align(16) {
a:vec3<u32> @offset(0)
}
h = struct @align(4) {
a:u32 @offset(0)
}
$B1: { # root
%i:ptr<uniform, g, read> = var @binding_point(0, 0)
%j:ptr<storage, h, read_write> = var @binding_point(0, 1)
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func():void {
$B2: {
%4:ptr<uniform, vec3<u32>, read> = access %i, 0u
%5:vec3<u32> = load %4
%6:ptr<uniform, vec3<u32>, read> = access %i, 0u
%7:vec3<u32> = load %6
%8:u32 = dot %5, %7
%l:u32 = let %8
%10:ptr<storage, u32, read_write> = access %j, 0u
%11:ptr<uniform, vec3<u32>, read> = access %i, 0u
%12:u32 = load_vector_element %11, 0u
store %10, %12
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************