| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: g = struct @align(16) { |
| %i:ptr<uniform, g, read> = var @binding_point(0, 0) |
| %j:ptr<storage, h, read_write> = var @binding_point(0, 1) |
| %tint_symbol = @compute @workgroup_size(1, 1, 1) func():void { |
| %4:ptr<uniform, vec3<u32>, read> = access %i, 0u |
| %6:ptr<uniform, vec3<u32>, read> = access %i, 0u |
| %10:ptr<storage, u32, read_write> = access %j, 0u |
| %11:ptr<uniform, vec3<u32>, read> = access %i, 0u |
| %12:u32 = load_vector_element %11, 0u |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |