struct frexp_result_vec3_f32 { | |
float3 fract; | |
int3 exp; | |
}; | |
frexp_result_vec3_f32 tint_frexp(float3 param_0) { | |
float3 exp; | |
float3 fract = sign(param_0) * frexp(param_0, exp); | |
frexp_result_vec3_f32 result = {fract, int3(exp)}; | |
return result; | |
} | |
void frexp_979800() { | |
float3 arg_0 = (1.0f).xxx; | |
frexp_result_vec3_f32 res = tint_frexp(arg_0); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
float4 vertex_main_inner() { | |
frexp_979800(); | |
return (0.0f).xxxx; | |
} | |
tint_symbol vertex_main() { | |
float4 inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
void fragment_main() { | |
frexp_979800(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
frexp_979800(); | |
return; | |
} |